It’s a stellar puzzle game well worth your time and brain cells. Touch issues notwithstanding, the game is a nerdy wonder. ![]() I expect my friend to have a good flight, as long as he’s taking off on or after October 1, the day SpaceChem for iPad becomes available (for $US5.99). (The iPad version lacks the computer version’s bosses and some other features it’s ok to live without.) Surely this game controls best with a mouse or would with a stylus. The fat-finger limitations of the touch control do not ruin the game, but they add unnecessary frustration to a game that already points out to you on its menu screen that there is a more robust version of the game available for computers. The solution would seem to be to magnify portions of the screen with a touch, but that’s not in there. SpaceChem is an obscenely addictive, design-based puzzle game about building machines and fake science Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical. ![]() My friend will spend part of his flight wishing he could see through his fingers, I am sure of it. Laying the line out is fine, but once you need to press on certain parts of a spaghetti of track, you’ve got yourselves a molecule of a problem. With a mouse, the precision required for laying all these assembly line tracks and commands is no problem, but even on the big screen of an iPad, the human finger is too fat to easily tweak a complex part of SpaceChem assembly line. SpaceChem was originally made for computers, where it’s been available for months (we’ve called that version “frightening/” and “addictive”). ![]() The game’s long play sessions will keep my friend occupied on his flight, but so will the problematic touch controls, less cheerfully.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |