Remaster house Night Dive Studios recently brought Blood back to life, adding Vulkan support, a co-op mode, better graphics, support for modern system and full 3D look, making it a much more playable game by today’s standards. One of those was the original Blood games, which funnily enough would inspire its own South Korean comic, Priest. ![]() ![]() Blood: Fresh Supplyīefore Shadow of War, Monolith Productions had a history making some very old-school classic shooters. And, because it’s a cute indie game, it’ll naturally run on just about any PC under the sun. It’s a really clever take on deckbuilding that’s vastly more interesting that a lot of other models I’ve seen lately. ![]() Break the chain of conversation too much and you’ll have a disagreement - too many of those and the conversation ends, with the character remembering that in the future. The idea is to match cards up in a ongoing chain, mirroring the flow of a natural, happy chat. As you travel further, however, you’ll pick up fatigue cards that can’t be matched with any symbol. You play cards in turn, and each card has a coloured shape on either side. That involves travelling and talking to various characters, playing cards in a quest to make a connection. Your home town is at risk of losing relevance, so you’re tasked with collecting more goods to make it a more trade-friendly destination. Unlike Slay the Spire or other modern deckbuilders, Signs of the Sojourner is more story-driven. Signs of the Sojourner Image: SteamĪ clever deckbuilder where the goal isn’t necessarily to overpower your opponents with the best cards, but to play the right cards to work through various conversations. This post has been updated since its original publication, with new games added and old ones removed. If you’re looking for something that’ll run without much fuss, here’s a massive list to try. But that’s fine, because there are a ton of great laptop and low-end games available. json file! It needs to be the same name as your spritesheet!Īlso, pay attention to the red text - this will be the name of your.We all want to have the best gaming setup, but not everybody can afford to pay thousand-dollar premiums for GPUs. Now we can move on to the final part of the JSON and character creation - the expressions! Below the Frame Size input should be the Clips section, with four pre-made and non-deletable slots: neutral, happy, barely, and missed. ![]() Before we get into those, you need to know a few things.įrames are zero-indexed, which means that the first frame on the spritesheet is actually the 0th frame. This is because computers commonly use zero as the first digit - so if you want to use your first frame, second frame, third frame, and fourth frame in that order, it would go into the frame input box as "0, 1, 2, 3".Īnother thing is that there exists a such thing as 0 FPS, or 0 frames per second, in the game. This makes it so that sprites advance to the next frame on every quarter beat but this will only work with the Loop on beat option selected. If the loop on beat option isn't selected, having 0 FPS will mess up the animation. Now that we know these things, we can get to filling in the different slots in an expression! The "neutral" expression is what plays when the character isn't reacting to a hit or a miss - it's their idle, waiting state. The "happy" expression is what plays when the player hits a beat properly on the character's row. The "barely" and "missed" expressions play when the player makes a small or big mistake, respectively.
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